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1. Inception - NPE is now available for testing - in Test Server Feedback [original thread]
The minmatar agent is very well voice acted! When asked to destroy the warp disruption bubble it wasn't on the overview. I turned on 'large collidable objects' and just about anything else I could and never saw it. Possibly not showing up? Could...
- by Avon Salinder - at 2016.10.27 07:33:13
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2. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Zhul Chembull wrote: Avon Salinder wrote: Holy crap. I was expecting more power for this ship but this might be a little bit nuts. I will point out the obvious here that these changes make the mackinaw and skiff obsolete. We seem to have a...
- by Avon Salinder - at 2016.10.05 23:32:42
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3. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Regan Rotineque wrote: I am always puzzled when i see people type afk miners..... You need to target and assign drones/strips to the roids. This cannot be automated, unless you want your account banned. most high sec roids are quit small and...
- by Avon Salinder - at 2016.10.05 23:22:51
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4. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Holy crap. I was expecting more power for this ship but this might be a little bit nuts. I foresee a future of nothing but orcas in highsec belts, all but immune to ganking and quite possibly leading to a proliferation of bots, since the ore hold...
- by Avon Salinder - at 2016.10.05 00:34:33
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5. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Because it's a choice between "all of the hitpoints" and "you're content for other people". But you're right, the usage stats mean people enjoying their afk mining because it's not an engaging or interesting mechanic, which is a whole other topic....
- by Avon Salinder - at 2016.09.11 12:22:02
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6. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Malcanis wrote: If a bunch of EHP to survive gankers is the most important characteristic you want on your mining barge, then the Skiff is the exhumer you should be flying. If the Mackinaw can tank that well, then what's the point of the Skiff...
- by Avon Salinder - at 2016.09.11 11:47:06
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7. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Malcanis wrote: MrB99 wrote: CCP Fozzie wrote: We're very interested in your feedback ! The Hulk, Mack, Covetor, and Retriever are expensive ships that are relatively high skill yet are largely useless in high sec mining because they ...
- by Avon Salinder - at 2016.09.11 00:41:45
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8. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
MrB99 wrote: The Procurer and Skiff are currently the only reasonable ships to fly in the current environment. Excellent post, and I'd go one step further to say that all industrial ships should be tougher. The overhauls that brought us ...
- by Avon Salinder - at 2016.09.10 03:51:35
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9. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Orca speculation! I think the orca will just get a few tweaks. I've flown one on and off since first release and I reckon it's one of the best non-combat ships in the game, so I doubt it'd be tweaked much. Having said that, people have asked for ...
- by Avon Salinder - at 2016.09.07 23:59:19
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10. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Regan Rotineque wrote: 2 - Ore lasers and strippers - why can't these be better than t2 ? or at least have crystal options ? maybe a set of ORE mining crystals ? More faction ORE type fittings - ORE faction MLU's , ORE mining Crystals etc... o...
- by Avon Salinder - at 2016.09.05 07:14:16
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11. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Just to put barge/exhumer usage into a better frame of reference, when you group them by role (resilience, yield & capacity) you get a better idea of how they're being used: Retriever/Mackinaw: 45% Hulk/Covetor: 28% Skiff/Procurer: 22% Capac...
- by Avon Salinder - at 2016.09.01 06:14:33
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12. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
I like these improvements in general, but I feel a little differently about the popularity of the various ships at this time. The procurer & skiff are really tough (120k HP from a skiff!) but the others are sorely lacking in survivability in a...
- by Avon Salinder - at 2016.08.30 13:57:53
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13. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
The combat command links look excellent, they should really help integrate OGB alts back into mainstream society. The issue of mining boost ships needing to be on-grid wouldn't be quite so controversial if mining sites were switched from anomalie...
- by Avon Salinder - at 2016.08.30 08:34:25
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14. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
These tweaks are fine, in that they are just in to compensate for the two strip miner modification. Sometime down the road a bit, some other improvements could be useful for mining ships, some of these have already been mentioned as they're reall...
- by Avon Salinder - at 2016.08.23 01:13:33
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15. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Rewarding active players with SP is a good thing (something I've been anticipating for a while now). While eve's offline training is unique and well-liked, it doesn't promote actually playing the game. I suggest keeping the reward on smaller thing...
- by Avon Salinder - at 2016.04.08 23:36:17
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16. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
The weapons timer condition for combat refitting is all that needs doing to address the issue. Carriers, and other ships etc with this ability should operate more in a logistical role, allowing the change of fittings predominately outside of comba...
- by Avon Salinder - at 2016.02.13 00:20:44
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17. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
6 points of jam strength? Sexy.
- by Avon Salinder - at 2016.02.11 23:39:23
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18. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
Clever idea! I always fitted cap rechargers or injectors over batteries simply because of the hefty fitting requirements (and a lot of pvp doesn't last long enough to run out of spare cap boosters anyway).
- by Avon Salinder - at 2016.02.11 23:36:53
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19. Sticky:[March] Sensor and ECCM Module Merger/Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
An excellent change, hitting two things at once. Love it.
- by Avon Salinder - at 2016.02.11 23:26:32
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20. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Doesn't matter how many hit points freighters get, mach's keep bumping 'em indefinitely. Might just take another wave of cats to take one down is all. Sure, it'll cost more to get the job done but hey, those freighter wrecks are hard to kill now. ...
- by Avon Salinder - at 2016.02.11 23:22:04
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